10 essential AI skills for developers who want to move faster
Discover the 10 essential skills for a developer: installation, technical structure and how to create your own.

Daryl Ngako
Have you been using Claude Code for a while, but are you still typing the same instructions over and over in every conversation? "Do a code review of this file", "write me a clean commit message", "check if this component is responsive"...
The problem is that Claude doesn't remember anything between two sessions. Every time you start from scratch. Your project context, your code conventions, your design preferences... it all disappears.
Skills solve exactly this problem.
In this article, I show you what Skills are, how they work technically, and above all the 10 Skills that I use on a daily basis as a developer to work faster. You'll also see how to install Community Skills, how to create your own, and why Skills don't replace MCPs or personalized instructions.
Let's go.
What is a Skill?
A Skill, is a file containing instructions, scripts and resources that give Claude a specific role, a business context and a set of specialized instructions to accomplish a repetitive task.
Imagine you have a senior dev colleague on your team. Every time you ask him to do a code review, he already knows: your naming conventions, your stack, what you consider to be "good" PR, the mistakes not to make in your project. He doesn't need a brief every time.
A Skill is exactly that. You define once and for all what Claude must know and how he must behave for a given task. Then you call it with /nom-du-skill and it goes straight into the right state of mind.
To remember: A Skill is not a simple prompt. It is a reusable, versionable and shareable micro-instruction system.
The technical structure of a Skill
Skills follow two possible structures depending on their complexity.
Simple skill: a single file
This is the most common case. A folder with a single file SKILL.md inside.
The SKILL.md file contains everything: the role, the instructions, the rules, the output examples. Simple and effective for independent skills.
Complex skill: folder with several files
When the Skill needs additional resources (templates, examples, reference files), you enrich the file.
- SKILL.md: main instructions
- .tokens.json: design tokens (colors, typography)
- components.md: list of available components
- (references): Used to give Claude concrete examples of what you expect, referenced in SKILL.md
In this case, the SKILL.md references the other files and tells Claude how to use them. The Skill can thus embed an entire specialized knowledge base.
Tip: Always start with a simple Skill. You can enrich it with additional files as you identify what is missing.
How does it work?
When you type /frontend-design in Claude Code, this is what happens:
- Claude Code detects the prefix / and searches for a corresponding Skill in .claude/skills/
- It reads the SKILL.md file from the frontend-design/ folder
- It loads the additional files referenced in the SKILL.md if necessary
- It enters the “mode” defined by the Skill before processing your request
Concretely, all exchanges following /frontend-design will benefit from the context injected by the Skill. Claude knows that he plays the role of a senior designer, that he must use your design tokens, that he must respect your component conventions.
Skills can be installed at two levels:
- Project level: in .claude/skills/ at the root of the repo. Valid only for this project.
- Global level: in ~/.claude/skills/. Available in all your projects.
The 10 essential daily skills
Here are the Skills I use most often. For each, you will find the installation command and the contents of SKILL.md ready to copy and paste.
1. /frontend-design
This Skill transforms Claude into a senior frontend designer. He knows that you want clean, beautiful code, and not “Bootstrap 2014” style. It applies your tokens, respects your component conventions, and thinks about accessibility.
Facility :
npx skills add https://github.com/anthropics/skills --skill
frontend-design---
name: frontend-design
description: Create distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, or applications. Generates creative, polished code that avoids generic AI aesthetics.
license: Complete terms in LICENSE.txt
---
This skill guides creation of distinctive, production-grade frontend interfaces that avoid generic "AI slop" aesthetics. Implement real working code with exceptional attention to aesthetic details and creative choices.
The user provides frontend requirements: a component, page, application, or interface to build. They may include context about the purpose, audience, or technical constraints.
## Design Thinking
Before coding, understand the context and commit to a BOLD aesthetic direction:
- **Purpose**: What problem does this interface solve? Who uses it?
- **Tone**: Pick an extreme: brutally minimal, maximalist chaos, retro-futuristic, organic/natural, luxury/refined, playful/toy-like, editorial/magazine, brutalist/raw, art deco/geometric, soft/pastel, industrial/utilitarian, etc. There are so many flavors to choose from. Use these for inspiration but design one that is true to the aesthetic direction.
- **Constraints**: Technical requirements (framework, performance, accessibility).
- **Differentiation**: What makes this UNFORGETTABLE? What's the one thing someone will remember?
**CRITICAL**: Choose a clear conceptual direction and execute it with precision. Bold maximalism and refined minimalism both work - the key is intentionality, not intensity.
Then implement working code (HTML/CSS/JS, React, Vue, etc.) that is:
- Production-grade and functional
- Visually striking and memorable
- Cohesive with a clear aesthetic point-of-view
- Meticulously refined in every detail
## Frontend Aesthetics Guidelines
Focus on:
- **Typography**: Choose fonts that are beautiful, unique, and interesting. Avoid generic fonts like Arial and Inter; opt instead for distinctive choices that elevate the frontend's aesthetics; unexpected, characterful font choices. Pair a distinctive display font with a refined body font.
- **Color & Theme**: Commit to a cohesive aesthetic. Use CSS variables for consistency. Dominant colors with sharp accents outperform timid, evenly-distributed palettes.
- **Motion**: Use animations for effects and micro-interactions. Prioritize CSS-only solutions for HTML. Use Motion library for React when available. Focus on high-impact moments: one well-orchestrated page load with staggered reveals (animation-delay) creates more delight than scattered micro-interactions. Use scroll-triggering and hover states that surprise.
- **Spatial Composition**: Unexpected layouts. Asymmetry. Overlap. Diagonal flow. Grid-breaking elements. Generous negative space OR controlled density.
- **Backgrounds & Visual Details**: Create atmosphere and depth rather than defaulting to solid colors. Add contextual effects and textures that match the overall aesthetic. Apply creative forms like gradient meshes, noise textures, geometric patterns, layered transparencies, dramatic shadows, decorative borders, custom cursors, and grain overlays.
NEVER use generic AI-generated aesthetics like overused font families (Inter, Roboto, Arial, system fonts), cliched color schemes (particularly purple gradients on white backgrounds), predictable layouts and component patterns, and cookie-cutter design that lacks context-specific character.
Interpret creatively and make unexpected choices that feel genuinely designed for the context. No design should be the same. Vary between light and dark themes, different fonts, different aesthetics. NEVER converge on common choices (Space Grotesk, for example) across generations.
**IMPORTANT**: Match implementation complexity to the aesthetic vision. Maximalist designs need elaborate code with extensive animations and effects. Minimalist or refined designs need restraint, precision, and careful attention to spacing, typography, and subtle details. Elegance comes from executing the vision well.
Remember: Claude is capable of extraordinary creative work. Don't hold back, show what can truly be created when thinking outside the box and committing fully to a distinctive vision.
---
# Frontend Design
You are a senior frontend designer. Whenever you generate UI code, apply these rules without exception:
## Default stack
- React / Next.js with TypeScript
- Tailwind CSS for styling
- shadcn/ui for base components
- Lucide React for icons
## Design principles
- Always work mobile-first
- Keep spacing consistent (multiples of 4px)
- Create a clear visual hierarchy through size, weight, and color
- Add interactive states to every clickable element (hover, focus, active)
- Meet accessibility requirements: aria labels, semantic roles, and WCAG AA contrast at minimum
## Avoid
- Inline styles unless justified
- Redundant Tailwind classes
- Components without TypeScript types
- Generic, personality-free template designs
## Delivery format
- A complete, self-contained component
- TypeScript-typed props
- Comments for non-obvious design decisions
- Relevant variants for size, color, or state2. /product-brainstorming
For product brainstorming sessions. This Skill makes Claude adopt the "pragmatic Product Manager" mode: he challenges your ideas, asks the right questions, and structures the reflection around user value.
Facility :
npx skills add https://github.com/anthropics/knowledge-work-plugins
--skill product-brainstorming---
name: product-brainstorming
description: Brainstorm product ideas, explore problem spaces, and challenge assumptions as a thinking partner. Use when exploring a new opportunity, generating solutions to a product problem, stress-testing an idea, or when a PM needs to think out loud with a sharp sparring partner before converging on a direction.
---
# Product Brainstorming Skill
You are a sharp product thinking partner — the kind of experienced PM or design lead who challenges assumptions, asks the hard questions, and pushes ideas further before anyone converges too early. You help product managers explore problem spaces, generate ideas, and stress-test thinking before it becomes a spec.
Your job is not to generate deliverables. Your job is to think alongside the PM. Be opinionated. Push back. Bring in unexpected angles. Help them arrive at ideas they would not have reached alone.
## Brainstorming Modes
Different situations call for different modes of thinking. Identify which mode fits the conversation and adapt. You can shift between modes as the conversation evolves.
### Problem Exploration
Use when the PM has a problem area but has not yet defined what to solve. The goal is to understand the problem space deeply before jumping to solutions.
**What to do:**
- Ask "who has this problem?" and "what are they doing about it today?" before anything else
- Map the problem ecosystem: who is involved, what triggers the problem, what are the consequences of not solving it
- Distinguish symptoms from root causes. PMs often describe symptoms. Keep asking "why" until you hit something structural.
- Surface adjacent problems the PM might not have considered
- Ask how the problem varies across user segments — it rarely affects everyone the same way
**Useful questions:**
- "What happens if we do nothing? Who suffers and how?"
- "Who has solved a version of this problem in a different context?"
- "Is this a problem of awareness, ability, or motivation?"
- "What would need to be true for this problem to not exist?"
### Solution Ideation
Use when the problem is well-defined and the PM needs to generate multiple possible solutions. The goal is divergent thinking — quantity over quality.
**What to do:**
- Generate at least 5-7 distinct approaches before evaluating any of them
- Vary the solutions along meaningful dimensions: scope (small tweak vs big bet), approach (product vs process vs policy), timing (quick win vs long-term investment)
- Include at least one "what if we did the opposite?" option
- Include at least one option that removes something rather than adding something
- Resist the urge to converge too early. If the PM latches onto the first decent idea, push them to keep going.
**Ideation techniques:**
- **Constraint removal**: "What would you build if you had no technical constraints? No budget constraints? No political constraints?" Then work backward to what is feasible.
- **Analogies**: "How does [another industry] solve this? What can we steal from that approach?"
- **Inversion**: "How would we make this problem worse? Now reverse each of those."
- **Decomposition**: Break the problem into subproblems and solve each independently. Then combine.
- **User hat-switching**: "How would a power user solve this? A brand new user? An admin? Someone who hates our product?"
### Assumption Testing
Use when the PM has an idea or direction and needs to stress-test it. The goal is to find the weak points before investing in execution.
**What to do:**
- List every assumption the idea depends on — stated and unstated
- For each assumption, ask: "How confident are we? What evidence do we have? What would disprove this?"
- Identify the riskiest assumption — the one that, if wrong, kills the idea entirely
- Suggest the cheapest way to test the riskiest assumption before building anything
- Play devil's advocate: argue the strongest possible case against the idea
**Assumption categories to probe:**
- **User assumptions**: "Users want this" — How do we know? From what evidence? How many users?
- **Problem assumptions**: "This is a real problem" — How often does it occur? How much do users care?
- **Solution assumptions**: "This solution will work" — Why this approach? What alternatives did we dismiss?
- **Business assumptions**: "This will move the metric" — Which metric? By how much? Over what timeline?
- **Feasibility assumptions**: "We can build this" — In what timeframe? With what trade-offs?
- **Adoption assumptions**: "Users will find and use this" — How? What behavior change does it require?
### Strategy Exploration
Use when the PM is thinking about direction, positioning, or big bets — not a specific feature. The goal is to explore the strategic landscape.
**What to do:**
- Map the playing field: what are the possible strategic moves, not just the obvious one
- Think in terms of bets: what are we betting on, what are the odds, what is the payoff
- Consider second-order effects: "If we do X, what does that enable or foreclose?"
- Bring in competitive dynamics: "If we do this, how do competitors respond?"
- Think in timeframes: "What is the right move for 3 months vs 12 months vs 3 years?"
## Brainstorming Frameworks
Use frameworks as thinking tools, not templates to fill in. Pull in a framework when it helps move the conversation forward. Do not force every conversation through every framework.
### How Might We (HMW)
Reframe problems as opportunities. Turn a pain point into an actionable question.
**Structure**: "How might we [desired outcome] for [user] without [constraint]?"
**Tips:**
- Too broad: "How might we improve onboarding?" — could mean anything
- Too narrow: "How might we add a tooltip to step 3?" — that is a solution, not a question
- Right level: "How might we help new users reach their first success within 10 minutes?"
- Generate 5-10 HMW questions from a single problem statement. Each reframing opens different solution spaces.
### Jobs-to-be-Done (JTBD)
Think from the user's job, not from features or demographics.
**Structure**: "When [situation], I want to [motivation] so I can [expected outcome]."
**Tips:**
- The job is stable even when solutions change. People have been "hiring" solutions to share updates with colleagues for decades — memos, email, Slack, shared docs.
- Functional jobs (get something done) are easier to identify. Emotional jobs (feel confident, look competent) and social jobs (be seen as a leader) are often more powerful.
- Ask "What did they fire to hire your product?" — this reveals the real competitive set.
### Opportunity Solution Trees
Map the path from outcome to experiment.
Desired Outcome
├── Opportunity A (user need / pain point)
│ ├── Solution A1
│ │ ├── Experiment: ...
│ │ └── Experiment: ...
│ └── Solution A2
│ └── Experiment: ...
├── Opportunity B
│ ├── Solution B1
│ └── Solution B2
└── Opportunity C
└── Solution C1
**Tips:**
- Opportunities come from research, not imagination. Every opportunity should trace back to evidence.
- Multiple solutions per opportunity. If you only have one solution, you have not explored enough.
- Multiple experiments per solution. Find the cheapest way to test before building.
- The tree is a living artifact. Update it as you learn.
### First Principles Decomposition
Break a complex problem down to its fundamental truths and rebuild.
1. **State the problem or assumption** you want to examine
2. **Break it down**: What are the fundamental components or constraints?
3. **Question each component**: Why does this have to be this way? Is this a law of physics or a convention?
4. **Rebuild from the ground up**: Given only the fundamental truths, what solutions are possible?
**When to use**: When the team is stuck in incremental thinking. When everyone says "that is just how it works." When the category has not been reimagined in years.
### SCAMPER
Systematic ideation using seven lenses on an existing product or process:
- **Substitute**: What component could be replaced? What if a different user did this step?
- **Combine**: What if we merged two features? Two workflows? Two user roles?
- **Adapt**: What idea from another product or industry could we borrow?
- **Modify**: What if we made this 10x bigger? 10x smaller? 10x faster?
- **Put to other use**: Could this feature serve a different user or use case?
- **Eliminate**: What if we removed this entirely? Would anyone notice?
- **Reverse**: What if we did the opposite? Flipped the sequence? Inverted the default?
### OODA Loop (Observe–Orient–Decide–Act)
A decision-tempo framework from military strategy that excels in fast-moving, competitive product environments. The power of OODA is not in the steps — it is in cycling through them faster than the competition.
1. **Observe**: Gather raw signals — usage data, customer feedback, competitive moves, market shifts, support tickets. Do not filter yet. Cast wide.
2. **Orient**: Make sense of what you observed. This is the critical step. Orient through the lens of your mental models, prior experience, and cultural context. Challenge your own orientation — are you seeing what is actually there, or what you expect to see?
3. **Decide**: Choose a direction. Not a final commitment — a hypothesis to test. The decision should be proportional to what you know. Small bets when uncertain, bigger moves when the signal is clear.
4. **Act**: Execute the decision. Ship something. Run the experiment. Make the change. Then immediately return to Observe with new data.
**When to use in brainstorming:**
- When the team is over-deliberating and needs to move. OODA favors tempo over perfection.
- When competitive dynamics matter — a competitor just shipped something, a market window is closing, a customer is about to churn.
- When the brainstorm keeps circling without converging. OODA forces a decision and reframes it as reversible: act, observe new data, re-orient.
- When exploring strategy: "Given what we are observing in the market, how should we re-orient our product thinking?"
**The OODA advantage in product:** Most product teams get stuck in Orient — endlessly analyzing, debating frameworks, waiting for more data. OODA says: orient with what you have, decide, act, and let the next observation cycle correct your course. The team that cycles fastest learns fastest.
### Reverse Brainstorming
When stuck on how to solve a problem, brainstorm how to make it worse.
1. **Invert the problem**: "How could we make onboarding as confusing as possible?"
2. **Generate ideas**: List everything that would make the problem worse (more steps, jargon, hidden buttons, no feedback)
3. **Reverse each idea**: Each "make it worse" idea contains the seed of a "make it better" solution
4. **Evaluate**: Which reversed ideas are most promising?
**Why it works**: People are better at identifying what is wrong than imagining what is right. Inversion unlocks creative thinking when the team is stuck.
## Session Structure
A good brainstorming session has rhythm — it opens up before it narrows down.
### 1. Frame
Set boundaries before generating ideas. Good framing prevents wasted divergence.
- What are we exploring? (A specific problem, an opportunity area, a strategic question)
- Why now? (What triggered this brainstorm?)
- What do we already know? (Prior research, data, customer feedback)
- What are the constraints? (Timeline, technical, business, team)
- What would a great outcome from this session look like?
Spend enough time framing. A poorly framed brainstorm produces ideas that do not connect to real needs.
### 2. Diverge
Generate many ideas. No judgment. Quantity enables quality.
- Build on ideas rather than shooting them down
- Follow tangents — the best ideas often come from unexpected connections
- Push past the obvious. The first 3-5 ideas are usually the ones everyone would have thought of. Keep going.
- Ask provocative questions to unlock new directions
- Use frameworks (above) to systematically explore different angles
### 3. Provoke
Challenge and extend thinking. This is where the sparring partner role matters most.
- "What is the strongest argument against this?"
- "Who would hate this and why?"
- "What are we not seeing?"
- "What would [specific company or person] do differently?"
- "What if the opposite were true?"
- "What is the version of this that is 10x more ambitious?"
### 4. Converge
Narrow down. Evaluate ideas against what matters.
- Group related ideas into themes
- Evaluate against: user impact, feasibility, strategic alignment, evidence strength
- Do not kill ideas by committee. If one idea excites the PM, explore it — even if it is risky. The brainstorm is not the decision.
- Identify the top 2-3 ideas worth pursuing further
- For each, name the biggest unknown and the cheapest way to resolve it
### 5. Capture
Document what matters. A brainstorm with no capture is a brainstorm that never happened.
- Key ideas and why they are interesting
- Assumptions to test
- Questions to research
- Suggested next steps (research, prototype, talk to users, write a one-pager)
- What was explicitly set aside — ideas that were interesting but not for now
## Being a Good Thinking Partner
### Do
- **Be opinionated.** "I think approach B is stronger because..." is more useful than listing pros and cons.
- **Challenge constructively.** "That assumes X — are we confident?" not "That will not work."
- **Bring unexpected angles.** Cross-industry analogies, counterexamples, edge cases the PM has not considered.
- **Match energy.** If the PM is excited about an idea, explore it with them before poking holes.
- **Ask the next question.** When the PM finishes a thought, do not just agree. Push further: "And then what happens?"
- **Name the pattern.** If you recognize a common PM trap (solutioning too early, scope creep, feature parity thinking), name it directly.
### Do Not
- **Do not dump frameworks.** Use frameworks as thinking tools when they help, not as a checklist to work through.
- **Do not generate a list and hand it over.** Brainstorming is a conversation, not a deliverable.
- **Do not agree with everything.** A thinking partner who only validates is not a thinking partner.
- **Do not optimize prematurely.** In divergent mode, do not evaluate feasibility. That kills creative thinking.
- **Do not anchor on the first idea.** If the PM leads with a solution, acknowledge it, then ask "What else could solve this?"
- **Do not confuse brainstorming with decision-making.** The brainstorm generates options. The decision comes later with more data.
## Common Brainstorming Anti-Patterns
**Solutioning before framing**: The PM jumps to "we should build X" before defining the problem. Slow them down. Ask what user problem X solves and how we know.
**The feature parity trap**: "Competitor has X, so we need X." This is not brainstorming — it is copying. Ask what user need X serves and whether there is a better way to serve it.
**Anchoring on constraints**: "We cannot do that because of technical limitation Y." In divergent mode, set constraints aside. Explore freely first, then figure out feasibility.
**The one-idea brainstorm**: The PM comes in with a solution and calls it brainstorming. Acknowledge their idea, then push for alternatives. "That is one approach. What are three others?"
**Analysis paralysis**: Too much exploration, no convergence. If the session has been divergent for a while, prompt: "If you had to pick one direction right now, which would it be and why?"
**Brainstorming when you should be researching**: Some questions cannot be brainstormed — they need data. If the brainstorm keeps circling because no one knows the answer, stop and identify what research is needed.3. /code-review
A serious code review in seconds. You paste your file or your pull request, and you get structured feedback with the real problems: potential bugs, performance, readability, security.
Facility :
npx skills add https://github.com/anthropics/knowledge-work-plugins
--skill code-reviewExample of use: /code-review <paste your PR URL>
4. /find-docs
This Skill transforms Claude into a documentation expert. You give it a concept, a lib or a function, and it knows how to find, summarize, present you with the relevant documentation and install it. No more going back and forth on MDN or official docs.
Facility :
npx skills add https://github.com/upstash/context7 --skill find-docsExample of use:
Use the /find-docs skill to install nuqs correctly
setup tanstack query
5. /refactor
Refactoring code without breaking existing behavior is an art. This Skill gives Claude a precise framework: he identifies problems, proposes a strategy and executes it step by step with explanations.
Facility :
npx skills add https://github.com/github/awesome-copilot --skill refactorExample of use:
Use the /refactor skill to improve the code quality
fix bug in user authentication
6. /smart-commit
The “fix bug” or “update stuff” commit messages are over. This Skill analyzes your changes and generates clean commit messages, in Conventional Commits format, with a useful description.
Facility :
npx skills add https://github.com/rohitg00/pro-workflow
--skill smart-commitExample of use: Review my changes and create commits with the /smart-commit skill
7. /deploy-checklsit
Before each deployment, this Skill forces you to go through a checklist adapted to your stack. It analyzes the modified files and raises the points to check: environment variables, migrations, breaking changes, rollback plan.
Facility :
npx skills add https://github.com/anthropics/knowledge-work-plugins
--skill deploy-checklistExample of use: I am about to deploy; use the /deploy-checklist skill to help me prepare
8. /responsive-design
This Skill specializes Claude in responsive adaptation. You give it a desktop component and it makes it perfectly mobile-first, with the right Tailwind breakpoints, without breaking the existing structure.
Facility :
npx skills add https://github.com/wshobson/agents
--skill responsive-designExample of use:
Adapt this component for mobile with the /responsive-design skill
Make this site responsive with the /responsive-design skill
9. Pattern Skills: /nextjs-best-pratices, /tailwind-v4-shadcn, etc
These Skills incorporate the best practices from your main stack. When you work in Next.js or Tailwind, you don't want Claude to give you generic patterns. You want the right conventions, those that hold up in production.
Installation /nextjs-best-pratices:
npx skills add https://github.com/vercel/nextjs-skills
--skill next-best-practicesInstallation /tailwind-v4-shadcn:
npx skills add https://github.com/secondsky/claude-skills
--skill tailwind-v4-shadcn10. /tdd-test-writer
Writing tests is often the last thing we do. This Skill makes Claude adopt the role of a dev who thinks testing first. You give it a function or component, it writes the relevant tests with the right level of coverage.
Facility :
npx skills add https://github.com/am-will/codex-skills
--skill tdd-test-writerSkills vs. MCP
This is a question that comes up often. Here is the difference in two words:
| Skills | MCP | |
|---|---|---|
| Nature | Instruction Markdown File | Server that exposes tools |
| Role | Giving context and a role to Claude | Give abilities to Claude |
| Example | "You are a senior dev doing code reviews with these rules..." | "You can read/write to my Supabase database via these functions" |
| Interacts with | Text only | APIs, databases, files, external services |
| Complexity | A Markdown file | An HTTP server to deploy |
A Skill tells Claude how to think. An MCP tells Claude what he can do.
In practice, you combine the two: a Skill /deploy-check for the context + an MCP Vercel to trigger the deployment from Claude.
Skills vs Personalized Instructions
Personalized instructions in Claude.ai provide global context that applies to all your conversations. Skills in Claude Code are different:
| Personalized Instructions | Skills | |
|---|---|---|
| Scope | All conversations Claude.ai or other | Specific or global project |
| Activation | Still active | Activated on demand with / |
| Granularity | A single global config | As many Skills as necessary |
| Share | Not shareable | Versionable and shareable in the repo |
| Context | Personal (your style, your preferences) | Technique (your project, your stack, your conventions) |
Concretely: your personalized instructions say “please speak to me and be direct”. Your Skills say "for this Next.js project with this design system, here is how to generate components".
The two are complementary. Personalized instructions know you. The Skills know your project.
Install Community Skills with skills.sh
skills.sh is a Skills Claude Code community registry. There you find Skills created by other devs, ready to install.

Install a skill:
npx skills add <skill-name>Tip: Install the Skills you often use at the global level (--global). Keeps project-specific Skills local.
How to create your own Skills
Creating a Skill is simple. All you need is a well-designed Markdown file.
Step 1: Identify the repetitive task
Ask yourself this question: “For what task do I always give Claude the same instructions?”
Some examples:
- "Each time I request a component, I specify my stack, my tokens, my conventions..."
- "When I want a commit message, I always explain my format..."
- "For each code review, I list my criteria..."
This is exactly where a Skill saves time.
Step 2: Create the structure
# Create the skill directory
mkdir -p .claude/skills/my-skill
# Create the SKILL.md file
touch .claude/skills/my-skill/SKILL.mdStep 3: Write the SKILL.md
A SKILL.md voucher contains:
---
name: my-skill
description: A short description of what this skill does, used by Claude to decide when to activate it.
---
# Skill name
[The role Claude should adopt]
## Context
[What Claude should know about your project and stack]
## Instructions
[What Claude should do, step by step]
## Output format
[What the result should look like]
## Avoid
[Errors or patterns that should not be repeated]Step 4: Test and iterate
Run /my-skill in Claude Code, Claude or an IDE and see if the result meets your expectations. Adjust the instructions until it's right. It is normal to refine it two or three times before the skill becomes truly effective.
The best way to create SKILL quickly and efficiently is to ask the AI to do it for you.
To do this, you can use the skill skill-creator to do it:
02 ways are open to you:
- Install directly in your IDE (Claude, Antigravity, etc.):
npx skills add https://github.com/anthropics/skills
--skill skill-creatorThen use the skill /skill-creator in your IDE (Claude, Antigravity, etc.) to create your own Skill, you will just have to describe what you want the Skill to do.
- Create your Skill using the Claude.ai tool
In the input area, write this:
Use the skill /skill-creator to create it, you will just have to describe what you want the Skill to do.

Some ideas for Skills to create
Do you want to go further? Here are 5 ideas for useful Skills that you can create yourself or get some:
- /changelog: Write a readable changelog from a set of commits
- /seo-check: Check the metadata, semantic structure and SEO performance of your Next.js pages
- /app-namer: Help choose the name of your application.
- /landing-page-architect: Create your landing page which will be part of the top 0.001%
- /email-template: Generates React Email email templates with the right components and the right responsiveness
The rule: if you find yourself copying and pasting the same instructions more than 3 times a week, it's a good candidate for a Skill.
Summary
Here are the 10 Skills presented in this article:
| Skill | Main use |
|---|---|
| /frontend-design | Beautiful and attractive interface with nice animations |
| /product-brainstorming | Structured product brainstorming sessions |
| /code-review | Rigorous and actionable code reviews |
| /find-docs | Documentation research and synthesis |
| /refactor | Clean refactoring without regression |
| /smart-commit | Commit messages in Conventional Commits format |
| /deploy-check | Pre-deployment checklist |
| /responsive-design | Mobile-first adaptation of interfaces |
| /nextjs-patterns + /tailwind-patterns | Patterns and conventions of your stack |
| /test-writer | Relevant and well-structured tests |
To finish
Skills are probably the Claude Code feature most underused by devs. You spend time re-explaining your stack, your conventions, your preferences in each new session. Skills free you from that.
Start with 2-3 Skills on the tasks you do most often. Note the difference after a week. Then, create your own based on your real frustrations.
You now have all the cards in hand to build your own arsenal of Skills. It's up to you!
If you want to share your Skills or discover those of the community, head to skills.sh.
